What kind of game is it?
I’d describe it as a mix of tower defense, survivor management, and light action strategy. Most of the time your survivors fight automatically behind the defenses, but you can step in, manually control a survivor, choose where your money goes, manage weapons and ammo, repair and reinforce the base, and adapt when new enemy types or special events change the fight.
The idea
The fun is supposed to come from watching a rough little group become genuinely dangerous over a long run. Survivors gain experience, improve their damage and accuracy, and become characters you actually care about keeping alive. The enemies keep changing too, so later levels are meant to be about solving different problems rather than simply shooting bigger health bars.
Build the defenseUpgrade the fence, turrets, armor, weapons, and other systems between waves.
Grow the survivorsIndividual XP, accuracy, damage growth, equipment, and specialized roles make the crew stronger over time.
Survive the weird stuffDifferent biomes, bosses, special events, human enemies, flying threats, burrowers, bombers, and other problems keep changing the fight.